To celebrate the release of the Olivia Lingerie in Codie, which will only be available at the Rouge Sim, Codie and :. WoE .: designer Dick Wiesel will host a release party at Code Red Lounge tomorrow night, Wednesday, May 12. DJ Nexeus Fatale will provide the music from 7:00 to 9:00 pm SLT. Join us for all of the fun and pick up this EXCLUSIVE version of Olivia!
Jori Watler has always been a great friend to Codie and I. She is, simply, family. So, when she offered to create an exclusive Rouge version of her gorgeous “Dream” Ensemble, we were over-the-moon excited, but not at all surprised by her generosity.
The “Dream” Rouge Ensemble includes necklace, rings, cuffs - and as an added incentive - the matching earrings. The only place this set is available is at the Rouge Boutique and 50% of the proceeds benefit the Rouge Tiers fund.
The Rouge sim is owned by CodeBastard Redgrave and was designed and built by Eshi Otawara. Rouge is home to the CodeRed Lounge, Boudoir Rouge Gallery Walk, Rouge Boutique and the Mechanized Life main store.
Designers, interested in the Rouge Affiliate Program? Contact me for more information about offering your items in the Rouge Boutique. Many thanks to Jori for her continued friendship and patronage. Visit ala Mood for more of Jori’s amazing designs.
As you may or may not know, the Rouge sim is a living piece of art created by Eshi Otawara. The sim itself is financed directly by sales from MechanizedLife.Com, my gears and gadget shop, located in a small portion of Rouge. However, in those difficult economic times, Rouge has grown costly to maintain, this is why we are doing this call to patrons. If you love art and if you love Rouge, here’s how you can help:
- Donate: There are little donation boxes scattered all around Rouge. Drop something in it, it’s always appreciated. You can also donate directly to CodeBastard Redgrave inworld if you can’t find a donation box.
- Buy art: My Boudoir Rouge portraits are on display all around Rouge. You can buy those unique copies of those artworks inworld, and contribute to Rouge’s tiers this way. You have the choice to keep the piece on place for display, or bring it home with you.
- Party: Want to have a very special place to celebrate your rezday or birthday, or any special occasion? You can rent Rouge for any event. It’s free, but we suggest a voluntary contribution of 5000L per night. We provide the Shoutcast stream, and you can bring your own DJ, or we can find one for you.
- Designers: Want to contribute to the fashion life of Rouge? You can design something to be sold exclusively on the Rouge sim, and take a split agreement with us, which would help for tiers contribution. Contact Gabby Panacek or CodeBastard Redgrave for such inquiries.
- Buy gears: One other way to contribute is to buy from the MechanizedLife shop on Rouge, or my Boudoir Rouge series of poses. It is one way of getting quality stuff and donating to the tiers fund.
- Regular donations: If you want to contribute to the monthly fees, please feel welcome. Any amount given on a regular basis entitles you to receive special thank you gifts from Codie. We are also thinking of a Rouge Wall of Fame to display the names of our generous donators.
Remember that Rouge is a non-profit, and exists solely for promoting SecondLife arts like photography, music, and building. We thank you in advance for your generosity.
♪♫…What good is sitting alone in your room? Come hear the music play…♪♫
Ladies, slip into your finest Burlesque-inspired attire and Gentlemen, come dressed to impress…because on Saturday, July 11, 2009 ♪♫ Life is a Cabaret! ♫♪
One year ago, we comemorated the unveiling of Rouge with an epic gala event. During the 24-hour event, hundreds of Second Life residents were treated to music from some of the grid’s most notorious DJs, gifts from a host of immensely talented designers, and more decadent debauchery than one could hope for. But, that was then…
The iconic Rouge Sim, owned by CodeBastard Redgrave and created at the hands of Eshi Otawara, is now a year old. This weekend, we celebrate her Anniversary with THE party of the summer. And YOU are invited.
Beginning at Noon SLT, we invite you to enjoy the music, dancing, laughter and comraderie that IS Rouge. DJ Asrael Hax kicks off the party and Amanda Shinji, Nexeus Fatale and Genki Dreamscape will be taking charge of the tunes throughout this extraordinary event!
Throughout the party, gifts from some of Second Life’s best and brightest, including caLLie cLine, Truth, Digital Eyes, Hourglass Shapes and more, will be shared! Do not miss Rouge’s First Anniversary Celebration, we have so many surprises in store for you, I promise it will be nothing short of spectacular! We’ll see you there.
♪♫…Life is a Cabaret, old chum. Come to the Cabaret…♪♫
MechanizedLife, in collaboration with The League of Muses, presents the Machinima Artists Panel.
We have invited five of Second Life’s most creative and prolific Machinima Artists to participate in this interactive discussion about the art of machinima in Second Life.
Moo Money, Pyewacket Bellman, Samlowry Hawks, Osiris Pfalz and CodeWarrior Carling will be on hand to answer every question you’ve ever had about machinima.
MechanizedLife announces a new Flickr contest with over L$40,000 in cash and prizes to be awarded.
The FilterCam HUD, created for all Second Life photographers and machinimists, both amateur and professional, virtually eliminates the need for post-processing by allowing the user to create artistic and dynamic SL(tm) photographs through a simple to use, menu-driven HUD. One of the most notable features of the FilterCam is the ability to personalize in-world snapshots by using the included texture masks or by creating and uploading your own.
This contest gives Second Life’s artists an opportunity to create unique texture masks, suitable for use with the MechanizedLife FilterCam HUD, and upload them to the FilterCam Xchange Flickr group . Masks will be judged by Flickr users based on the number of times each Mask is marked as a favorite.
Individual entries may also be selected to be included in a future FilterCam HUD update, will proper credit given to the mask designer.
Entries will be accepted beginning Wednesday, May 20, 2009 and will be closed as of Midnight on Saturday, May 30, 2009. Voting will also begin on May 30, 2009 and will continue until Midnight on Saturday, June 6, 2009. Winners will be announced at an Award Ceremony and Gala on Sunday, June 7, 2009 at 1:00 pm SLT. See Below for Prizes, Rules, Dates and Instructions:
- 1st Prize - L$10,000 plus a MechanizedLife product bundle
- 2nd Prize - L$5,000 plus a MechanizedLife product bundle
- 3rd Prize - L$2,500 plus a MechanizedLife product bundle
- All participants will receive a L$1000 MechanizedLife Gift Certificate
- Submissions may be uploaded to the Flickr group beginning at Midnight SLT on Wednesday, May 20, 2009. Voting will begin on this date.
- The group will be closed to submissions on Saturday, May 30, 2009 at 11:59pm SLT.
- Voting will remain open until Saturday, June 6, 2009 at 11:59 pm SLT.
- Winners will be announced and prizes distributed at an Award Ceremony and Gala on Sunday, June 7, 2009 at 1:00pm SLT.
- Every filter must have some alpha transparency. Completely opaque masks do not work well with FilterCam.
- Every filter posted in the contest group must be released under a free content license to be freely redistributed full permissions.
- Each entry must be tagged with FilterCam Contest and FilterCamXchange.
- We reserve the right to bundle any of the submitted masks into FilterCam for future distribution (credit will be given to the mask designer).
- Participants must allow access to all submitted filters through Flickr and keep the submitted filters in the group, for public accessibility.
- Each filter must be the original work of the submitter and not derived from stock artwork.
- All international trademarks and copyrights must be respected, as well as all Flickr guidelines.
- Winners will be chosen based upon the number of times each filter is marked as a favorite.
- Participants may submit more than one filter mask to the group.
- Upload your transparency masks on your Flickr account in .PNG format
- They must be in 1024 x 1024 format
- Submit them to the FilterCam Masks Flickr group
- Examples of photography using your contest submission may be submitted to the open FilterCam Flickr Group. You may provide a link to this photograph from your contest submission.
Downloading and using the masks with FilterCam
- Click on “Download the Original size” to get the .PNG
- Upload image to Second Life
- Follow FilterCam instructions for adding the new mask to your existing FilterCam
My heart is split in half on this sunny monday morning, as we all got the news of your tragic departure. Not a bad way to go for the ultimate self-proclaimed drama queen, but you know, you could have waited a bit longer before leaving us like that.
I will always remember you Rheta. What I thought was just another gushing fangirl revealed herself to be one of the most heartwarming, integer, loving and caring person I ever had the chance to know. It pains me like you have no idea to know that I won’t be able to share a giggle with you and debate about deeply philosophical subjects as we often did.
I will always remember the fake humility behind which you hid your brilliance, your wit, and your incredibly generous heart. A person with such your culture should have never hidden so clumsily but that humility also made you a better person, more empathic and more sensitive than anyone I have ever known in any life.
Rheta, I can barely stop sobbing between each keystroke, but you would be the first to tell me I have to be strong, for you and for everyone that ever loved you, and for everyone you ever loved. But oh Rheta, how cruel is this world if it deprives us of you.
This is not the last time I will talk to you Rheta, not by a longshot. Everytime I will have a difficult choice to make, I will think of what you would tell me. Maybe you didn’t know it my love, but you made the world a better place for us all to live in.
Goodnight, my sweet Rheta… I love you
As you may know I joined Team Eshi Otawara for RFL this year, and contributed one unique piece of art for the upcoming art auction this weekend, that will take place at Rouge.
I just wanted to give a bit more information about the piece I will put on sale. It is a portrait from my own Boudoir Rouge collection, of course. It will be sold under the same terms I usually sell portraits from the Boudoir Rouge series. This is a unique item inworld, one single copy has been produced and will be sold inworld under the form of a resizable and copiable frame. The new owner will be the only person in SecondLife to have a copy of it, as I pass the original to the new owner. Also, I will send a 6000×4000 JPEG copy to the new owner, so he or she can make RL prints for personal display.
Here is a snap of the said portrait, already on display at Rouge for the upcoming auction:
Please join us for a fundraising event this Sunday the 26th, 2009. Bidding Starts at 10:00 AM SLT, and will continue until all items have been placed on the bidding block.
All proceeds will be donated to the Relay for Life fundraiser 2009. Team Eshi Otowara and Dirk Talmasca have joined forces to bring you some amazing artisans for this event.
There will be Second life photography, Second life digital Art, Second life Sculpture, Real LIfe Art, and a few eccentric pieces that are artistic in their endeavors. There is even a full 17th Century Period English cottage With furnishings included. DJ Seren Dawes will graciously provide some tunes for our bidding pleasure.
Here is a latest list of contributing artist.
- Ahmad Hosho
- Akira Seymour
- Anathaniel Gausman
- Arteer Olivia
- Barrowness Beaumont
- Case tomorrow
- Cicciuzzo Gausman
- Cienega Soon
- CodeBastard Redgrave
- Dan Yapungku
- Dingo Utorid
- Douglas Story
- Eliza Wierwight
- Gary Kohime
- Gracie Kendell
- Gwen Carillon
- Java Moonwall
- Joshua Morane
- Juicily Loon
- Keiko Morigi
- Kiya McMahon
- Life Charron
- Looker Lumet
- Mars Lake
- Panteleimon Aeon
- Riona Rimbaud
- Silverdrake Sparrow
- Shoshana Epsilon
- Shoshisn Shilova
- Stephen Venkman
- Sura Abismo
- Theresa Carfagno
For some time now I wanted to compile a list of the most annoying bugs for SecondLife photographers. SecondLife photography may seem secondary to the metaverse experience, but it is not. If anything, photography is one of the prime concerns Linden Labs should have, as it represents one of the main activities one can do in SecondLife. Also, along with machinima, SL photography is the one window that presents SecondLife to the outside world.
For a while now, I almost lost faith in SL photography. I slowed down considerably creating artwork based on SL photography, mostly for all the reasons below that makes this activity irritating and unpleasant. The bottomline is, to make decent quality artwork in SL without heavy use of Photoshop is nearly impossible, and this should not be.
Let’s begin, shall we?
- Quirky camera focus: Try photographing an element laid on the floor and to cam over it without pulling your hair. As soon as you dunk the camera 1 degree too much, it flips over and to hell it goes. And how about caming in a restrained area? It’s enough to be a burden on the photographer.
- Broken high resolution snapshots: I am not refering to the dreadful and definitely borked “Hi-Res Snapshots” option in the Advanced menu. I am speaking of taking a snapshot in a Custom resolution higher than your current screen resolution. For some it will work, for some, they will see cutting lines, black edges, or will find one of the other problems like the RenderGlow glitch or disappearing attachment like stated below.
- Crashes on snapshot: I tested several clients and had numerous reports of crashes on snapshot. It’s time to realize it is one of the main usage for the SL viewer. Having a fantastic environment you can’t photography is pointless. Snapshot functions must be througly tested and stable. Some also get pitch black snapshots that apparently can only be fixed with a cache cleanup.
- RenderGlow support broken: If you don’t disable RenderGlow, most people will see “glow ghosts” if any item with a bit of glow appears in the scene. If you shoot over your current screen resolution, those lasty glow bugs will appear exponentially accross your snapshots.
- Disappearing attachments while taking a snapshot: This is probably one of those I hate the most. Often, when snapshotting at very high resolution, hair will disappear, or random attachments. Sometimes changing the angle does the trick, or changing the distance, but not always. Restarts are useless. I screwed whole photo sessions because of that glitch and wasted dozens of hours.
- Inconsistent lighting system: Lights in SL have always been a problem, like light sources cancelling each other, with a max of 6 lights. Under low ambient lighting conditions, this makes it hard to create complex lighting scenes. Lights also competes in a weird way, and hard to say if they are directional or omnidirectional sometimes. Add Windlights to that mix, and it makes it even more complex. Shadows are still very crude if you don’t use high Windlight ambient lighting, and I sure hope it gets fixed when the new ShadowDraft builds come into play.
- Invisiprims: One of the most long lasting bug in the SL rendering system. We all know about it; think about everytime you noticed how ugly your 800L shoes looks over a club dancefloor. I heard it’s complex to fix. But I sure wish it was, as it makes snaps look akward and amateurish, if one doesn’t spend insane amounts of time fixing this with Photoshop, often with mitigated results.
- Deficient avatar mesh: Again, we can dream. But some like RealXtent apparently did it. So it’s not impossible. It is surely the reason why I spend so much time fixing snapshots using Photoshop. Be it stretched inner thighs, horrible feet, clunky fingers, square boobs and butts, you name it.
- Limited zoom: You can only cam that close to an avatar and then you need to use the CTRL 8-9-0 zoom keys. Why limit that, or can we at least have the option to disable this behaviour? The extra zoom controls are fine, but makes it harder to cam and focus too.
- The eyes!: Do really I need to elaborate? Especially when you are shooting yourself, since you need to focus on a prim to have your eye fixed on it, caming to zoom on your face becomes an extreme sport. It’s feasible, but there’s no miracle solution, and it often turns into luck shots. Same thing for taking snapshots with closed eyelids. Take 50 snaps and pray you get the right timing.
This list is surely not complete or exhaustive, one could probably name other quirks and bugs that are extremely irritating. My point was not to list them all, but to send a message to the Lindens. Please fix our photography, because visuals are what makes SecondLife what it is, and it is currently broken. Maybe one should submit a JIRA as a meta issue and put it as showstopper, because the show is indeed stopping…
What wouldn’t I do for a good cause? The SL Shakespeare Company is one of the most incredible cultural institutions in SecondLife, in scale, and by the fact it is entirely benevolent work. Representations are free, but sims don’t pay themselves, neither the thousands of hours of work Ina Centaur and everyone from the SLSC put on this project. The SLSC is there for higher learning, in a place where almost everything else is cultural fast food. If there is one educative entertainment that deserves respect and support, it is the SLSC.
And who else but Ina to ask me to do something absolutely unique and to my own knowledge never done before in SL, being a maiden Nyotaimori. Yes, I will serve as a live sushi plate, and you can come and pickup a piece, until I am completely nude. All proceeds for every piece picked up will go to the SLSC.
Please read the following press release, and hope to see you there.
Inachi Presents Avatar Nyotaimori on Second Life
Shakespeare, Second Life and Skin City, Second Life-In the midst of a virtual reconstruction of Shakespeare’s Elizabethan England, an avant-garde virtual sushi restaurant named Inachi unveils its first gourmet dish. Dubbed “Nyotaimori,” the platter features an artistic arrangement of finely-priced sushi adorning the nude avatar body of virtual celebrity Codebastard Redgrave. The sum of sushi prices on this Nyotaimori reaches at about L$1,000,000; its purpose is to be dismantled by its audience as every “edible piece” of this virtual culinary sculpture is sold off in a single fundraiser to benefit the SL Shakespeare Company. The presentation opens to the public at 1 PM PDT on Saturday, March 21st at the Blackfriars Theatre.
Not surprisingly, the prolific Ina Centaur is both the founder and artist of Inachi and its Nyotaimori. As with many of Centaur’s projects, Inachi began as a hobby, “Inachi started out as a somewhat offbeat-obsessive project to document and semi-immortalize in virtual-world-3D, some of the sushi I’ve tasted. And then one day a friend showed me a picture of nyotaimori, or female body sushi. It all became clear to me that day-both the name ‘Inachi’ made sense, as well as how I might turn these sushi-Lego things I’ve created into… a feast for your eyes!”
Inachi in its most literal translation to Ina Centaur’s native Mandarin Chinese means “Ina, go eat!” But, since Centaur’s discovery of “female body sushi” last May, the translation, while still retaining its homonym, became 一拿吃 or, literally, “One Take Eat.” Centaur explains its significance, “The translation sounds flip, but I think it’s cool that the translation back to English also affords a theatrical pun. My SL Shakespeare Company project has been something I’ve been trying to raise funds for since its inception in 2007, and basically everything I do in virtual worlds goes to fund it. Also, I think the translation fits how we’ll manage to present nyotaimori as a viable artform in a very material and commercial virtual world: people will simply take (pay) and eat each piece of artful virtual sushi goodness.”
To Centaur, this Nyotaimori event is both art that represents Second Life, and a social experiment, “Art is essentially an interpretive representation of an object, in the general sense; in this case, the object is the virtual world of Second Life, and Nyotaimori is kind of like a satirical symbol of it. Inachi’s Nyotaimori recasts a nude female avatar into both culinary and ethnic art via an artistic arrangement of sushi. The individual pieces of sushi are cast in a state that will soon dissipate, as each piece is taken, just as the artful sims of Second Life are dismantled due to the decree of limited resource budgets. The avatar in this avatar body sushi presentation is famous and has media appeal, just like how Second Life has it. But, the art lives in the manifestation of its sushi, just like how Second Life wouldn’t be anything without its user-created content… The social experiment would be to see if people’d bite.” Despite its novelty and representation, Centaur is uncertain but hopeful about Nyotaimori as a means to fund inworld art, “Most of my fundraising attempts in virtual worlds have failed miserably. I hope this one is different enough to meet its goal!”
On a happier note, when asked to comment on her choice of designating Codebastard Redgrave as her maiden Nyotaimori, Centaur comments, “I think Codie is incredibly sexy, and Second Life might find it interesting to undress the sushi off her-literally!”
Promo Poster: http://www.flickr.com/photos/ic-beauties/3362521222/
Event Details: http://secondlife.com/events/event.php?id=2484644&date=1237665600
About Inachi (一拿吃)
Inachi is a fictional restaurant set in the virtual world of Second Life. Ina Centaur, its founder and head chef-artist, serves hand-made virtual sushi with exquisite detail and care in performance art settings. Its main store is located in the underground metros of Skin City, Second Life.