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Using SEO to boost Search Engine Traffic to your Website!

Proper search engine optimization (SEO) is vital to the success of any site on the World Wide Web today – any webmaster or developer can tell you that. There are however several different processes that can be utilized when optimizing your website for search engine indexing; the method (or methods) that you choose to take advantage of are solely up to you.

Keyword Research is important! Use keywords in the titles of your web pages. You know that little blue bar at the top of your screen? Keywords placed there can help you page get noticed even more than keywords placed in the body of a page; though this doesn’t mean that you should refrain from using keywords in the body, as well – in fact, it’s just the opposite. Keywords work well in both the title and body of any webpage, and they should always be used in order to maximize your site’s exposure.

– Take advantage of the fact that web users commonly misspell words when searching on the internet, and try to use a couple common misspellings of your chosen keywords within your content, as well. This way you can even attract the users who have less than perfect spelling or grammar.

-Make sure to link all of your individual web pages to your main home page. The more links a particular page has going to it, the higher it will be displayed within any relevant search engine results. However, you’ll want to make sure that all of these internal and external hyperlinks are relevant to the type of content you provide, or your search engine ranking may actually go down.

-Create as many pages as possible, even if each page has only a short paragraph or two. The more pages your site has, the more likely it is to be found by users who are surfing the internet. But again, make sure that these pages actually pertain to the rest of your website’s content, or you may find it harder to attract genuine visitors.

-Use a reliable web hosting service. When it comes to the functionality of a webpage, there is nothing more damaging than downtime caused by a server malfunction or power outage with your web hosting company. And if your site is down when the search engine spiders come by in order to index your site, you’ll be out of luck – they only index the sites which they can actually access at that time.

MachinimaCam HUD Beta 2 progress and Beauty is only skin deep reaches 600 hits in 4 days

I wanted my numerous requesters for the MachinimaCam Beta program to be informed that I am working very hard on the Beta 2 version of the cam before releasing it for beta testing. I have at least 20 pending requests for the new bugfixed camera. And I must say this build seems much promising. One of the new things I wanted to introduce is true space camera management. One of the best aspects of it is the ability to spatially lock a default position for your camera. Each time you finish using an effect, the camera automatically comes back to the default position. This is already implemented and working pretty well. This got rid of the bug causing the camera getting stuck in an awkward position after using Spincam, Twistercam and Spiralcam. Those now revert to the default position automatically, ready for using another effect.

Now, the hardest part, and the one I really want to get done, is for the FX requiring a startup position to take advantage of this new camera locking system. It may sound trivial, but since most FX don’t start using arbitrary positionning but rather on calculated position using rotational position algorythms, this is rather complex maths. In french, that means I want the Spincam and other rotation effects should start at the exact starting point of the default cam position. This is rather hardcore, implying even more heavy position and rot calculations, also angle calculations from 2 points of coordinates.

When this is done, you will be able to point your avie, lock the cam in a 60 degree angle, and watch it spin around from up in the air. This should allow almost infinite rotationnal effects around your avie. More details to come. If some scripter out here could help me with some of the heavy calculations on next sunday (Kisa? Mmmm? ;)that would be mucho appreciated. If not don’t worry, the Codie always manage on her own.
The actual status is 80% done. The documentations are 90% done, I need to describe the list of FX and what they do, the installation and basics are pretty covered. I plan to start working on it again on sunday morning, I hope to have a decent Beta 2 ready for sunday night, if all goes well. So gear yourself little machinima droogies, the goodie is coming and quickly! If you reeeeeally cannot wait for the Beta 2, I can provide the Beta 1 but I got all the bug feedbacks I needed on this one.

———

On another joyful note, my latest machinima video, Beauty is only skin deep:

  • just got 600 Views since publication, 4 days ago. Tenebrous Pau, my machinima guru, thinks it’s a good hit rate. ;)
  • 53 Views since I published on Archive.Org here: http://www.archive.org/details/BeautyIsOnlySkinDeep
  • Media parcel URL to stream the video in SecondLife: http://www.archive.org/download/BeautyIsOnlySkinDeep/CodebastardRedgrave-BeautyIsOnlySkinDeep_256kb.mp4
  • Registered as a show on blip.tv: http://codebastard.blip.tv/
  • Want it on your Video iPod via iTunes or DemocracyTV (now called Miro)? Here’s the vpodcast link: http://codebastard.blip.tv/rss/itunes
  • I have recieved litteraly over a hundred comments through IM, Flickr, Youtube and by email. Thank you people, so damn much, it made that work worth it a thousand times!
  • A couple people blogged about about it: Mairead Fitzgerald, Melanie Kidd, Kimberley Mirabeau.
  • Supposed to maby get a feature in SecondLife Insider anytime soon (*waves to Moo!*)
  • Still waiting for Vint to wake up ;)
  • UPDATE: The video is on CyberSpaceBabes.Com! Thanks Mercy you are such a shweetheart! *muah!*
  • UPDATE: Awww! Izzy just posted the sweetest blogpost about meh and that machinima. TY sweetie! *muah!*

Fun facts about Beauty is only skin deep:

  • 4 hours of shooting
  • 8 hours of cut / editing
  • 1 hour for special effects and overlay text
  • 30 minutes to export
  • original format takes 89 megs, WMV format, available here
  • soundtrack by Marquez Tone, you can ask the dude for the song ;)
  • edited with Microsoft Movie Maker 2, since it’s a first quick job
  • only effects used are cross fades and B&W movie in one single place
  • movie has been built on the soundtrack directly
  • shot entirely in 800×600 originally
  • more than 4 gigs of footage to cut from
  • more than 80 pictures have been inserted in the cuts
  • all of it done in one night, Saturday 8th 2007

Secondlifers, thank you for all of your support, your are my inspiration to do all of that. Thanks to Marquez Tone for not being too much of an ass, and for keeping contact with me even if he’s not in metaverse anymore. Thanks to all my friends for being in this movie.

Also, PLEASE feel free to pass it to your friends, copy the embed link on your website, blog about it, the video’s license is Creative Common Share-Alike non-commercial. So it is free to copy, view and spread around.
<3 U

Codie

Shooting Mashout

Quick post to mention Mairead has posted a “before posttreatment” picture from the Mairead Fitzgerald Bathory picture set.

http://www.flickr.com/photos/beads/495859963/#comment72157600216951094

Also Melanie Kidd posted a blog about our shoot together. How shweet she is.

Finally Met CodeBastard Redgrave Aka Codie

I also want to mention I will put a little halt of shooting for friends, just until I finish shooting the dozens of sets necessary to complete the comic book project. Normal activities will resume very soon for regular photoshoots. I may post other little goodies from time to time, you know Codie, I can’t stop shooting. Speaking of that I have a harddrive full of Vint’s lascive dancing and I expect I will capture many new crunchy bits to post in the times to come. But I really want that Comic book project to be achieved in a timely fashion. I want to mention that the scenario is already done, apart minor storylines to arrange. I’m preparing the setting plan, which will be laborious to plan because of the timezones and different playtimes of the actors. I am planning it in a way I can easily roll the needed shoots from week to week in a proper order and priority to insure production will be swift and organized, but also mobile and flexible. All the props, locations, characters are being determined at the moment. Hopefully this way, all will be preshot in the first week or two, and I will be able to produce the reamining episodes real faster.