Codie at SL4B: Meet The Artist segment, chatlog included
It was my pleasure to welcome the people and friends at my SL4B booth for answering questions about my work. I was myself pushed into it, I got interesting questions flying on so, as usual, my large mouth coudnt wait to elaborate more about my ideas.
A few people to attend; Vint Falken, Stephen Venkman, Kimberly Mirabeau, Mairead Fitzgerald, Victoria Coppola, Marquez Tone, Sabine Stonebender, Vivienne Graves, and a couple more happy droogies. =)
It was a lot of fun, at least for me, I’m so glad you all came and thanks again for that awesome moment. At the popular request, here is the slightly edited chatlog.
(lenghty logon, usual hellos, and such…)
[17:00] Victoria Coppola: omg ITS ME
[17:00] Victoria Coppola: i just saw ^^
[17:00] Victoria Coppola: haahah
[17:00] You: hehehe
[17:00] Victoria Coppola: and a pic i took
[17:00] You: yeah you are in the big monolith Vicky
[17:00] Victoria Coppola: of you
[17:00] Victoria Coppola: in the beginnings
[17:00] Victoria Coppola: all the way up
[17:01] Victoria Coppola: not all the way up but
[17:01] You: yeah =)
[17:01] Victoria Coppola: on top of me.
[17:01] You: yep =) theres this super cool serie of you on the carousel
[17:01] You: probably my fav shoot of all time
[17:01] Victoria Coppola: ben la
[17:01] Victoria Coppola: charrie pas (TX: don’t exagerate…)
[17:01] Victoria Coppola: rofl
[17:01] You: nope im not shitting you
[17:01] Victoria Coppola: lol
[17:02] Victoria Coppola: why is that
[17:02] You: un-retouched, its my most awesome, i think
[17:02] Victoria Coppola: ah ouin ok
[17:02] Victoria Coppola: i hear ya.
[17:02] Sabine Stonebender: do you retuch most of your shoots?
[17:02] Sabine Stonebender: retouch*
[17:02] You: no in fact i rarely retouch them
[17:02] You: i have like 50 retouched pictures on like 4000
[17:03] Sabine Stonebender: wow 4000
[17:03] Sabine Stonebender: mind blowing
[17:03] You: yeah its a lot but primarily, i act as a photojournalist
[17:04] You: so many ones are not that good, but i saw them as my own history
[17:04] Sabine Stonebender: so kinda more record for the future eh?
[17:05] You: yeah i mean, there basically my souvenirs
[17:05] Sabine Stonebender: grins as fleeting as things in SL are its the only way to save some things
[17:05] You: i do both “artistic” shoots and more journalism shots
[17:05] Kimberly Mirabeau: hi hi
[17:05] Sabine Stonebender mya mya’s! =^_^+
[17:05] You: hey Kim =) thanks for coming
[17:05] Kimberly Mirabeau: your welcome
[17:06] Kimberly Mirabeau: hi baby
[17:06] Sabine Stonebender: peoples^^
[17:06] You: hey Stephen =)
[17:06] Kimberly Mirabeau: ugh my prims are wonky
[17:06] Mairead Fitzgerald: hey woman
[17:06] You: hey Mai =)
[17:06] Victoria Coppola: hi mairead:)
[17:06] Stephen Venkman: Hello ladies
[17:06] You: thanks all for coming =)
[17:06] Stephen Venkman: rezzin
[17:06] Mairead Fitzgerald: Hi viv
[17:06] Victoria Coppola:
[17:06] You: i tought it would be me Sabine and Vicky
[17:06] Stephen Venkman: smiles @ Kim
[17:06] You: hey Viv =)
[17:06] Kimberly Mirabeau: ok gonna reboot.. just easier than putting it all back on hehehhe brb
[17:06] You: hehe np
[17:07] Sabine Stonebender: wow thats some hair Mairead
[17:07] You: hey Radia =)
[17:07] Sabine Stonebender:
[17:07] Mairead Fitzgerald: hey Stephen
[17:07] Radia Oxide: hey
[17:07] Radia Oxide:
[17:07] Stephen Venkman: Hello
[17:07] Stephen Venkman:
[17:07] You: =) thanks for coming Radia =)
[17:07] Kimberly Mirabeau: whew ok thats better
[17:07] Stephen Venkman: wb ♥♥♥
[17:07] Kimberly Mirabeau: ty sweetie
[17:07] You: wow i almost have a crowd =)
[17:07] Sabine Stonebender: woot
[17:07] Kimberly Mirabeau: Thats cuz you rock Codie
[17:07] Victoria Coppola: whoa
[17:08] You: awww *muah!* TY Kimmy =)
[17:08] Kimberly Mirabeau: *muah* hehe
[17:08] You: ok well should i do something more speech and formal, or should we just do Q&A?
[17:08] Kimberly Mirabeau: Eh just do a Q&A
[17:09] You: hehe
[17:09] You: well i could do a very short intro to this big thing over here, then Q&A all you want, is that okay?
[17:09] Mairead Fitzgerald raises hand
[17:09] Victoria Coppola: hehe
[17:09] Sabine Stonebender: will there be more graphic novel style works?
[17:10] You: yes there will be Sabine, its actually into production but its talking longer than expected because of my other occupations.. but the storyboard is finished and the storyline will be awesome..
[17:10] You: yes Mai?
[17:10] Sabine Stonebender: sweet^^ looking forward to that
[17:11] Mairead Fitzgerald: I wanted to know what inspires your the most in your photo work
[17:11] You: well, i think its obvious Mai, but thats why im there XD
[17:11] You: what inspires me is all of you
[17:11] Mairead Fitzgerald grins
[17:11] Kimberly Mirabeau: awww
[17:11] Victoria Coppola:
good answer^^
[17:11] You: all the amazingly incredible people i meet all around here
[17:11] Stephen Venkman: i feel you codie
[17:11] Kimberly Mirabeau: *giggles* Codie.. just say.. My Public is the most inspiring of all *giggles*
[17:12] Victoria Coppola: t’Aime ton public pi ton public t’aime!
hehe
[17:12] You: lol
[17:12] Bolessa Pessoa: Hi Codie!
[17:12] You: yeah thats quite it guys, its everyday life and situations with all the incredible people i meet.. i like it spontaneous
[17:12] Kimberly Mirabeau: If you start with.. “Id like to thank the academy..” You’ll be a sure hit *laughs*
[17:12] You: hey Bo =)
[17:12] Victoria Coppola: lol
[17:12] You: LOL kim
[17:12] Bolessa Pessoa: Hey Mairead!
[17:13] Mairead Fitzgerald giggles
[17:13] You: no i promised i woudnt cry
[17:13] Bolessa Pessoa: Hdello everybody
[17:13] Mairead Fitzgerald: oh Hi Bo
[17:13] Kimberly Mirabeau: *laughs*
[17:13] Kimberly Mirabeau: Get veclempt Codie *giggles*
[17:13] Victoria Coppola: ok well sorry codie i cannot stay longer, ya un show des vilains pingouins a soir lol
[17:13] You: hehe thanks for coming Vicky =) *muah!*
[17:13] Victoria Coppola: oublies pas ta mission la
[17:13] Victoria Coppola: de nous trouver une activité!!
[17:13] Victoria Coppola: on va yaller ben vite!
[17:13] You: i wont forget Vic
[17:14] Victoria Coppola: redonne moi en des news a soir
[17:14] Mairead Fitzgerald: think Bolessa is excited
[17:14] Victoria Coppola: ma revenir vers minuit
[17:14] You: ok another question?
[17:14] Mairead Fitzgerald: lol
[17:14] You: okay Vic =)
[17:14] Bolessa Pessoa: Why do you think so Mai? *lol*
[17:14] Mairead Fitzgerald: you have so many interests in SL red… how do you find the time for them all
[17:15] You: good question Mai
[17:15] Stephen Venkman: damn good question
[17:15] Mairead Fitzgerald: your body is spazzing next to me Bo
[17:15] Stephen Venkman: How do ya do it RED
[17:15] Bolessa Pessoa smiles…
[17:15] You: i would answer that, like many many RL artists, i have a drug problem *LOL*
[17:15] Kimberly Mirabeau: High on life COdie.. High on life *giggle*
[17:15] Mairead Fitzgerald laughs
[17:16] You: the more serious answer is that i dont sleep a whole lot, and im so passionnate about doing those things, that it just flows naturally
[17:16] Stephen Venkman: grins…and listens
[17:16] Kimberly Mirabeau: brb everone.. need to make a bottle in RL heheh
[17:16] You: SL is really an artistic exutory for me, so thats why im burning for it
[17:16] You: np Kim
[17:17] You: i must admit sometimes im overwhelmed
[17:17] Mairead Fitzgerald: how to you manage to become so accomplished in photoshsopping so fast?
[17:17] You: this is a good question Mai
[17:17] Stephen Venkman: genius
[17:18] Bolessa Pessoa: Yes, but one that interst me too…
[17:18] Mairead Fitzgerald: no shit
[17:18] Bolessa Pessoa: Always interested in anything PS…
[17:18] Kimberly Mirabeau: back
[17:18] You: the truth is that ive been using Photoshop professionnaly for web design for years now, probably back to 1996 (Photoshop 7?)
[17:18] Mairead Fitzgerald: i think red likes to pioneer her skills,, push the envelope
[17:18] Stephen Venkman: wb beautiful
[17:18] Kimberly Mirabeau: *smiles* ty
[17:18] Sabine Stonebender: wow long time
[17:18] You: but i never integrated artistic notions in it
[17:18] Stephen Venkman: nods… and now
[17:19] You: i was using it merely as a tool to integrate webpages
[17:19] You: well of course its all in the technique and the sensitivity of the person retouching those pictures
[17:19] Bolessa Pessoa: Whhooo…. hello MArquez!
[17:19] Kimberly Mirabeau: Hi Marquez
[17:19] Marquez Tone: *** HEY, LADIES!!!! ***
[17:19] Mairead Fitzgerald: ahh hi M
[17:19] You: as i said, its mostly all of you that inspired me to do so, i mean Mairead was the first
[17:19] You: then Vint Falken
[17:19] Vivienne Graves: hey, M
[17:19] Stephen Venkman: TONE BRO!!!!!!!!!!11
[17:19] Marquez Tone: vivi lol
[17:19] You: then Marquez (waves to Marquez!)
[17:20] Marquez Tone: hi everybody
[17:20] Sabine Stonebender mya mya’s! =^_^+
[17:20] You: and then Melodious
[17:20] Marquez Tone: hi stephen
[17:20] Stephen Venkman:
good to cya man
[17:20] You: so all of those awesome artists just led myself to kick my own ass and try to do something worthy
[17:20] Marquez Tone smiles
[17:21] You: and with a few good tricks and lots of imagination (think Mairead Bathory) i managed to do something i like doing
[17:22] Bolessa Pessoa: Sorry must leave already…
cya soon…
[17:22] You: i would say i actually integrated most of the techniques in the last 2-3 months only, one of the discoveries is the Diffuse Glow plugin
[17:22] Mairead Fitzgerald: i see you are incorporating your SL scripting into this exhibit - any further plans to expand on joining the 2 interests
[17:22] You: awww okay Bo, thanks for coming =)
[17:22] Marquez Tone: bye Bolessa
[17:22] Stephen Venkman: Bye BOlessa
[17:22] Mairead Fitzgerald: bye bye Bo
[17:22] Vivienne Graves: ‘bye, Bolessa
[17:22] You: yes indeed Mairead
[17:22] Bolessa Pessoa: bye everybody…
[17:22] Marquez Tone: dont catch a cold
[17:22] Mairead Fitzgerald: lol
[17:22] You: god woman you have questions more interesting than what i have to say
[17:23] You: lol
[17:23] Mairead Fitzgerald:
[17:23] Sabine Stonebender: ^^
[17:23] Mairead Fitzgerald: you’re my inspriation
[17:23] CodeBastard Redgrave waves to Bo
[17:23] Mairead Fitzgerald: and I wanna know
[17:23] You: awwww well its very mutual
[17:23] You: to answer your question, the answer is most definitely yes
[17:23] You: in fact i have 2 distinct projects about that
[17:24] You: 2 scripting projects that are linked directly to SL Art itself
[17:24] Mairead Fitzgerald: care to share?
[17:24] You: of course, give me a minute and i will explain both of them
[17:24] You: the first one
[17:25] You: is a networked, robotized, voice controlled studio lighting system
[17:25] You: i have fiddled a little with followbots and robotics in general, AI too
[17:25] Mairead Fitzgerald: 0.o
[17:25] You: it sounds complicated but its not really
[17:25] You: let me elaborate
[17:25] Stephen Venkman: smh
[17:26] You: what it will be, is a simple follow bot, so a bot that follows you around wherever you go
[17:26] You: this bot will have rezzer capacities
[17:26] You: it will be able to rez specific individual lights that will coordinate themselves according to the option
[17:26] You: options
[17:27] You: lately i became very interested in the possibilities with lighting
[17:27] You: of course facelights have their limitations
[17:27] You: i became interested especially in Low-Key and High-Key lighting
[17:27] You: i dont know if anyone here is familliar with those principles? probably…
[17:27] Sabine Stonebender: yes
[17:28] Mairead Fitzgerald nods
[17:28] Stephen Venkman: brb afk
[17:28] Marquez Tone: u told me CB
[17:28] Kimberly Mirabeau: kk baby:)
[17:28] You: low key lighting is just lighting the subject in one single angle
[17:28] You: so most darker pictures with just one source of light are low key
[17:28] You: high key lighting is the opposite
[17:28] Kimberly Mirabeau stands and watching Codies work on the screen.. in awe*
[17:29] You: the subject is lighted from every possible way
[17:29] CD- Cigaret whispers: Just what you needed! A relaxing puff!
[17:29] You: so usually by at least 3 light sources
[17:29] You: let’s say top front, left and right
[17:29] Mairead Fitzgerald: modeling shoots
[17:29] You: this drasticly recuces the contrast ratio of a picture and it gives a completely different look and feel
[17:30] You: exactly MAi, tho some modeling shoots will be taken low key, there rather rare
[17:30] You: but the point to all this
[17:30] You: is that theres also many other possible lighting schemes
[17:30] You: if we also add chromatic (colored) lights, it does a whole bunch of possibilities
[17:31] You: apart rezzing lights manually, theres not much one can do actually, theres studio systems like NX but they are fixed and must also be controlled manually
[17:31] You: my objective with this humble project is to create auto-rezzable “intelligent” lights
[17:32] Sabine Stonebender: color and intensity ar very controllable in the present SL
[17:32] You: so im checking out all possibilities, like detecting the actual other lighting sources, but also behave accordingly to the subjects to be shot
[17:32] You: they are, of course Sabine, but they dont set themselves automatically
[17:32] You: lets say i plan a high key lighting shoot
[17:33] You: i have to rez myself all the lights needed and place them
[17:33] Mairead Fitzgerald: like detecting levels of skin tone/color?
[17:33] Stephen Venkman: nods
[17:33] You: no Mai, that would be impossible script wise
[17:33] You: but the least i can do is build follow lights
[17:34] Vivienne Graves: have you given any thought to having the lighting setup as a wearable attachment so that the light positions stay the same relative to the subject independent of the background?
[17:34] You: those will dispose themselves as high key lightings automatically, aligned to my subject (ie myself)
[17:34] Sabine Stonebender: perhaps keyed vs the day night cycle?
[17:34] You: this is one possibilty im studying Viv, or make them voice controlled
[17:34] You: and yes Sabine, this is detectable so it will very surely be part of the equation
[17:35] Sabine Stonebender: facinating premise
[17:35] You: the objective is to minimize to the most possible extent to have to manually build lights all the times
[17:35] You: of course i will start simple with just a low-high key scheme options with colors, but i plan to make it more sophisticated as the time goes
[17:36] Stephen Venkman: sounds terrific Codie
[17:36] Sabine Stonebender: too bad a an outside page cant take a snap shot of say the proposed scene and use it for a color profile
[17:36] You: then when the shoot is finished, one command and the lights auto-destruct
[17:36] You: indeed Sabine, that would be awesome, but one possibility i tought of is to use an external PHP script, imagemagik and GD can do a lot of things =)
[17:36] Sabine Stonebender:
[17:37] You: just mailing a snap to the script, goes to the server, analyze, bingo heres your custom lighting
[17:37] You: but im hesitating because it would introduce a server side element, and that could be problematic, we all know that webservers can fail.. often
[17:38] You: but anyways, it could be a very good developpement for the device in the future
[17:38] You: of course it will be able to do a bit more, like complete room lighting (networking a mesh of lights in the ceiling, for example, to do uniformized lighting)
[17:39] You: thats about it, i think you all see the possibilities, unless you have more questions, i think i pretty much rounded it
[17:39] Sabine Stonebender: ever consider doing SL movies?
[17:39] Mairead Fitzgerald: can i help you beta test it
[17:39] You: well Sabline LOL
[17:39] You: Mai, definitely yes! =)
[17:40] You: Sabine that comes to my second project
[17:40] Stephen Venkman: wants to in that movie
[17:40] You: wait a sec please, again, i will explain
[17:40] Stephen Venkman: grins
[17:40] Mairead Fitzgerald: haha me too
[17:40] You: okay
[17:40] You: well i already talked to Stephen about this one
[17:40] Marquez Tone: Maowwrrlll..
[17:41] You: lately i met Tenebrous Pau, one of my machinima hero =)
[17:41] You: and we decided we would do projects together
[17:41] You: the thing is that i TOUGHT Ten was already into scripted cams
[17:41] You: but hes not
[17:41] You: he actually use a very nice hardware device called the Explorer
[17:42] You: its kind of a crossing between a mouse and a joystick
[17:42] You: it looks like a big knob
[17:42] Vivienne Graves: like a trackball, kind of, then?
[17:42] Sabine Stonebender: SL steadycam?
[17:42] You: its just sitting flat on the table, you put your hand on it and my bush/pulling it, rotating it and also tilting it, you can control all cam movements in a very interesting way
[17:42] You: yes Sabine
[17:43] You: its linked to the Joystick Cam functionnality of course
[17:43] You: and using this thing you can actually do very fluent cam movement and control the cam pretty much any way you want
[17:43] You: but the problem is, of course, it is human driven and not automated at all
[17:44] You: i tought Ten was already using what we call “scripted cams”
[17:44] You: the reason why machinima makers are using those is to automate the Cam movement and produce a very steady effect even if the subject is moving
[17:44] You: so
[17:45] You: for a while now i wanted to start doing machinima
[17:45] You: the possibilities are very large but i want to start by doing something very very simple, namely a music video with random shots of avatars doing stuff in it
[17:46] Sabine Stonebender: Maowwrrlll..
[17:46] You: so, since im not very hardware equipped for such thing, my videocard is so slow that i cant properly mouse follow the movements, i decided to find a scripted cam
[17:46] Mairead Fitzgerald: ((sorry I have to leave - catwalk starts in 5 more minutes))
[17:46] Vint Falken: hi all
[17:47] Sabine Stonebender: bye Mai
[17:47] Kimberly Mirabeau: hi Vint
[17:47] Mairead Fitzgerald: hi/bye Vint
[17:47] You: the thing is that theres not many, i found some very uninteresting and limited commercial ones, but i managed to find a very basic but opensource script to do so
[17:47] Sabine Stonebender: hi Vint:)
[17:47] Vint Falken: are we talking machinima here
[17:47] Mairead Fitzgerald: later all
[17:47] Marquez Tone: *mews*
[17:47] You: (later Mai, muah! thanks for coming sweetie=)
[17:47] You: yes we are Vint
[17:47] Mairead Fitzgerald: ♥♥♥ ya red
[17:47] Vint Falken: owie
[17:47] Sabine Stonebender: saw a nice system at nand nerds shop
[17:47] Vint Falken wants to learn
[17:47] Stephen Venkman: Hey Vint
[17:47] Vint Falken: :d
[17:47] Stephen Venkman: sorry IM’s
[17:48] Marquez Tone: bye mairead
[17:48] You: sorry you got into the middle of the intro Vint, to resume quickly i was talking of my next projects, one being a scripted machinima cam
[17:48] Vint Falken: hi stephen, you were nicer yesterday, though ¨sobs*
[17:48] Vint Falken: yes, please!
[17:48] Marquez Tone: Hi V
[17:48] Vint Falken wants to get dalien a machinima video clip for his song as present
[17:48] Vivienne Graves: hi, Vint
[17:48] Vint Falken: i was stuck though
[17:48] You: so i managed to find a basic opensource cam script that was doing a few basic things
[17:48] Vint Falken: as I walked the SL camera ofcourse didn’t keep track of me as i wantedit to do
[17:49] You: but the thing is it lacks many interesting effects and like Vint is just saying, many defects in the way the camera follows the subject, confusing controls, etc…
[17:49] Vivienne Graves: do you find that video card and sim lag create difficulties for producing machinima? I’d imagine so
[17:49] You: it is the biggest problem indeed Viv, especially laggy hardware, you can always find a better sim to shoot somewhere
[17:49] Sabine Stonebender: perhaps a vehicle sticky cam code block might help?
[17:50] You: but if you have a sucki videocard, youre pretty much stuck with it until you upgrade
[17:50] You: yes Sabine, in fact, theres some good parts in that script i found, in fact this cam script has been written by some Linden
[17:50] You: but
[17:50] You: those scripted cams are not made for machinima
[17:51] You: there rather made to do cam tricks, for amusement
[17:51] You: the BIGGEST issue i found for making machinima, is that its much more crappy than doing SL photography
[17:51] You: SL makes it real EZ to take snapshots
[17:51] Sabine Stonebender: sounds like project 1 and 2 would go hand in hand
[17:51] Vint Falken: what was project 1? wand what two?
[17:52] You: it clears all HUDs, all interfaces, does a clean snap with no group labels, and so on
[17:52] You: (ill come back to it a little later Vint, if you allow me)
[17:52] You decline Dragon Inn , Kingfisher (33, 174, 24) from A group member named Kat Klata.
[17:52] Vint Falken: ok, sorry
[17:52] You: no problem =)
[17:52] Stephen Venkman:
[17:52] You: so as my free scripted cam is a HUD, you all pretty much see the problem now
[17:53] You: that damn cam interface is always stuck in the screen
[17:53] You: you must, for each scene, use at least 2 key combos
[17:53] You: one to toggle the HUD visibility
[17:53] You: and one combo to actually clear the interface, group/name tags, etc… etc…
[17:53] You: BUT
[17:54] You: if i turn off the darn HUDs… i cannot control my cam anymore
[17:54] Vint Falken: cody, if you ever find the time, IM rob dalton, he does neat machinima
[17:54] You: another problem is that if i want to voice activate the commands, another problem resides when i have all my interface hidden ^^
[17:54] You: its a vicious circle
[17:54] Sabine Stonebender: so no mouse look filming
[17:55] You: i will Vint, im interested in his method, but i suspect hes doing like Tenebrous Pau, and uses an external manual device like joystick, explorer device or mouse
[17:55] You: so
[17:55] You: the only recourse would be….
[17:55] Vivienne Graves: have you given any thought to using something like FRAPS for machinima then? THat would work with HUDs and interface turned off
[17:55] You: probably gestures
[17:56] You: it does work Vivi, but personnally, having tried both, its all the same thing. FRAPS is just the capture scheme, it doesnt allow cam control
[17:56] You: so it doesnt change anything to the problem
[17:56] Stephen Venkman: hate to leave the party
[17:57] Stephen Venkman: but I have to run… good to see all of you…
[17:57] Sabine Stonebender: i guess flying th cam like a vehicle would be out?
[17:57] You: im simply thinging of binding most options to function keys directly, not requiring commands to get in chat, and leaving no visible HUD
[17:57] Stephen Venkman: have a good one.
[17:57] You: its a possibility i tought of Sabine, and an interesting one indeed
[17:57] Stephen Venkman: Kim… takes your hand
[17:57] Sabine Stonebender: bye Stephen^^
[17:57] Kimberly Mirabeau: *smiles*
[17:57] You: later Steph, ty for coming =)
[17:57] Vivienne Graves: ‘bye, Stephen
[17:57] Stephen Venkman: TY Codie
[17:57] Kimberly Mirabeau: Bye everyone I’ll stop by later
[17:57] Stephen Venkman: Hugz
[17:57] Vivienne Graves: ‘bye, Kim
[17:57] You: the robotized cam idea is a neat one Sabine
[17:57] Stephen Venkman: bye Viv
[17:58] Stephen Venkman: Bye Tone, Vint
[17:58] You: but again, we still face some of the same problems
[17:58] Vint Falken: bye stephen
[17:58] Vint Falken sobs
[17:58] You: no chat interface, no vocal commands
[17:58] Kimberly Mirabeau: aww hehehe
[17:58] Marquez Tone: bye bye
[17:58] Kimberly Mirabeau: bbs
[17:59] Marquez Tone:
)
[17:59] You: but it does clear the HUD problem, but usually bots are voice controlled, unless totally automated to just follow you and snap you, which is kinda boring.. you could do that with just mouse focus on your subject
[18:00] You: so its all again the same thing.. to my own humble opinion, the only way we could do a real good scripted cam is to use keyboard shorcuts instead of voice or HUD controls.. we could use only one key to popup the menu
[18:00] You: like the Exousia system
[18:00] Sabine Stonebender: ive seen a system that moves to target waypoints over a predetermined time span and does the filminh in mouselook
[18:00] You: this makes it simple to operate
[18:01] You: well those are possibilities im not (yet) aware of Sabine =) of course i still have a lot to learn, and i will discover awesome new methods i didnt think of previously, thats for sure =)
[18:01] Sabine Stonebender:
[18:01] You: but basically im looking for everything i can dish out about that
[18:02] You: i already added 2 new cam effects to the current script, it trains me on how to manipulate the cam, what are the possibilites and so on
[18:02] You: the new effects i added are simple but cool, there inward spiral effect, and outward spiral effect
[18:03] You: like the cam focuses on you and does a few spins, getting further or closer from your subject, according to what option you choose
[18:03] Vivienne Graves: those would make for good scene transitions, I think
[18:03] You: this was pretty simple to script, and theres much much more possibilities i have in head
[18:03] You: indeed Viv =)
[18:03] You: like earthquake cam, for example XD
[18:03] Gorgeous Yongho: i just want to say.. i am listening. i have nothing intelligent to contribute.. but i want to make videos
[18:04] You: hehehe well Gorgeous, thats the best possible start XD
[18:04] Gorgeous Yongho: i usualy use the video feature built in
[18:04] Gorgeous Yongho: although lately it’s not been working…
[18:05] Marquez Tone: Hi Gogo
[18:05] You: if you like cinematics and filming in general, SL is very susceptible to interest you as a filming medium
[18:05] Sabine Stonebender gave you Sticky Camera Seat.
[18:05] Gorgeous Yongho: i like memories, and i want to film my friend partying…
[18:05] You: yeah its working for me, but i know very well that conditions to do machinima in SL are far from ideal
[18:05] Gorgeous Yongho: friends lol oh.. ido have more than one. hha
[18:06] You: one of the big problem, i think, is that interface hiding thing..
[18:06] Vint Falken: lmao @ gorgeous
[18:06] Marquez Tone: oh really?
[18:06] You: i dont know what it would cost the Lindens to add another hack in the Client hidden menu, to actually one shot hide interfaces AND HUDs
[18:06] You: or do a special key combo
[18:07] You: that would already help a LOT
[18:07] Vint Falken: cody, add it to jira?
[18:07] Vint Falken: and mail torley too?
[18:07] Vint Falken: (you never know)
[18:07] You: but its not the case, you are really stuck to 2 key combos minimally
[18:07] You: well, thats an idea Vint
[18:07] You: but i was telling myself…
[18:07] Vint Falken: torley@gmail.com
[18:08] You: dont you think Electric Sheep would have already asked the Lindens about such thing?
[18:08] Vint Falken: put a PS. in it too, that I want windlight back
[18:08] You: again, maby not, maby im wrong
[18:08] You: LOL
[18:08] Vint Falken: I think some like the electric sheep also benefit from the fact that not all residents are able to do so
[18:08] You: well, okay Vint. i will just do that, well see, and ill post a blog about the followup
[18:08] Sabine Stonebender: perhaps a macro key stroker for the commands
[18:08] You: yes.. that may be a good point Vint
[18:08] You: yes that also Sabine, i will include those
[18:09] You: the BEST would be a scripted way to hide all HUDs and interfaces, but i think those could be misused and abused if granted
[18:09] You decline Dragon Inn , Kingfisher (33, 195, 24) from A group member named Kat Klata.
[18:09] Marquez Tone: pretty late here now for me… cyall laterz gnite ladies
[18:09] You: but if it existed we could hide all the stuff as soon as the cam is switched on effect mode, therefore avoiding a lot of hassle
[18:10] You: np Marq, TY for coming =)
[18:10] You: good night
[18:10] Vivienne Graves: bye, M
[18:10] Gorgeous Yongho: m gonna go too..
[18:10] CodeBastard Redgrave waves
[18:10] Marquez Tone: yw
[18:10] Gorgeous Yongho: feeling stupid now..
[18:10] You: oh okay Gorgeous, thanks a lot for the visit, much appreciated =)
[18:10] You: lol
[18:10] Vivienne Graves: bye, Gorgeous
[18:10] Gorgeous Yongho: ty! your name looke familiar
[18:10] You: please friend me Gorgeous
[18:10] Gorgeous Yongho: i think its bc melanie links you
[18:11] You: ill keep you posted about any developpements
[18:11] Gorgeous Yongho: great, if u ever need a volunteer..
[18:11] Gorgeous Yongho: for your vids
[18:11] Gorgeous Yongho: im so there
[18:11] You: TY Gorgeous
[18:11] You: will do with great pleasure =)
[18:11] Vint Falken too
[18:11] Gorgeous Yongho: i’m not afraid of looking dumb haha
[18:11] Gorgeous Yongho: i ♥♥♥ most situations..
[18:11] Vint Falken: i will happilly flick my tial for you
[18:11] Vint Falken: :d
[18:11] You: and BTW thank you Sabine, she is just loading me with script cams and machinima starter kits XD
[18:11] Sabine Stonebender: Maowwrrlll..
[18:12] Vivienne Graves: me, too…
[18:12] Sabine Stonebender: grins i collect open source stuff;)
[18:12] You: great, well i have 2 very nice guinae pigs =) duely noted =)
[18:12] Sabine Stonebender: the last was a waypoint cam system
[18:12] You: well you are doing well Sabine, its all very valuable stuff to me =)
[18:12] Sabine Stonebender: Wheeee! ^.^
[18:13] Vint Falken: afk to skype for a sec
[18:13] Vivienne Graves: oh, I think I’ve seen that…uses poseballs in a line for scripted waypoints for tracking shots, like?
[18:13] You: awesome… i think i could study all of those including my own script, and we could build something that is actually practical to use
[18:13] Sabine Stonebender: yah
[18:13] Sabine Stonebender: you ride the cam
[18:13] You: that is pretty awesome!!
[18:13] Sabine Stonebender: which forces mouselook
[18:13] Sabine Stonebender: and you have a geture to start filming
[18:13] You: awesome
[18:13] You: well i would like the same simplicity
[18:14] You: you wear the cam, invisible HUD, use a gesture to issue a voice command that starts the menu, choose the cam mode, menu hides and here you go
[18:14] Sabine Stonebender: as i find more on this topic ill pass it on codie
[18:14] You: you are awesome Sabine =) *muah!*
[18:14] Sabine Stonebender: is a packrat:3
[18:15] You: well i think i rounded the subject about the Cam, i think Vint wanted to hear a bit about the first project
[18:15] You: this is one thing that would undoubtly interest you Vint, especially because yourself made very close experimentations around the same subject, Lighting
[18:16] You: my idea is to do a kind of followbot, lighting rezzer that is programmable and can rez many lighting schemes automatically, that follows the subject
[18:16] You: one idea of course is Low and High key lightings, as you know them very well
[18:17] You: i saw you made a wearable lighting system for yourself Vint, i tought that was pretty clever
[18:17] Vint Falken: it’s still not totally finished
[18:17] Vint Falken: but let me see
[18:18] Vint Falken: if i have it
[18:18] You: but this one would be a little different in design, in the way that it is not worn, merely a followbot that rez lights itself and dispose them according to any scheme we could think of
[18:18] Vint Falken: with me
[18:18] Vint Falken: ow, btw, are you going to post chat lgs of this?
[18:18] Vint Falken: i think it might be interesting
[18:18] You: i could Vint, definitely yes =)
[18:18] Sabine Stonebender: i recently had some luck at having multiple colors of light in one prim controller
[18:19] Sabine Stonebender: you could have multiple profiles in every light
[18:19] Vivienne Graves: I have a scripted wearable lighting attachment that has, I think, 3 light sources
[18:19] You: oooh that is interesting indeed Sabine
[18:19] Vivienne Graves: And about 12 presets
[18:19] You: also interesting Viv
[18:19] You: i think we could assemble many opensource scripts into that project im talking about
[18:19] Vint Falken: vivienne, the one graynor made?
[18:19] Vivienne Graves: yes
[18:20] Vivienne Graves: it’s pretty good for what it is
[18:20] You: ive seen some things sharing the same goals, and some functionnalities, but not with a followbot that can rez lights, not yet
[18:20] You: yes i saw that one Vivi
[18:20] You: and indeed its very nice
[18:20] Vivienne Graves: especially used in conjunction with sim sun lighting
[18:20] You: and its also simple in design too
[18:21] You: like i said, theres much stuff to dish out from existing scripts, my lil project is just trying to push lighting a little further, in a more AI fashion if i can say that
[18:21] Vint Falken: moveh
[18:21] You: i mean i dont want to reinvent the wheel
[18:21] Vint Falken: Rotate
[18:21] You: but theres tidbits we could assemble together to do really efficient lighting systems, that are transportable
[18:21] Vint Falken: Control
[18:22] Vint Falken: moveup
[18:22] You: wow very cool indeed Vint…
[18:22] Sabine Stonebender: nice^^
[18:22] You: oh yeah that is awesome =)
[18:22] Vivienne Graves: very nice
[18:22] Vint Falken: rotate
[18:22] Vint Falken: moveh
[18:22] Vint Falken: light
[18:22] Vint Falken: light
[18:22] You: yes well in functionnality, i think this is pretty close to what i wanted to do
[18:23] Vint Falken: non mod though
[18:23] You: the only difference, instead of werable, i would like the lights to be rezzed from a followbot, simple as this
[18:23] Vint Falken: so i can’t see the script
[18:23] Vint Falken: but
[18:23] You: who made that one Vint?
[18:23] Vint Falken: the scripters’ name is icarus ducasse
[18:23] Vint Falken: (ducassee)
[18:23] You: dont worry Vint, i could reproduce quite the same actions
[18:24] Sabine Stonebender: hmms should be doable if the rezzed lights get the av position and adjust their position accordingly
[18:24] Vint Falken: typing control
[18:24] Vint Falken: enables key control
[18:24] You: i just started with low and high key lightings, but imagine what we could do
[18:24] Vivienne Graves: simple matter of XYZ rotation at a set distance
[18:24] Vint Falken: but this was made for on location shoots where one can’t rezz light boxes or such
[18:24] You: like a lighting mesh that sticks to the ceiling and lights a whole room…
[18:25] Sabine Stonebender: speking of intese lights is my piece next door putting too much light on your display codie?
[18:25] You: yes well, same goes for a followbot Vint, but im not sure yet about rezzing from the bot in no rez areas… its still being studied, its just at the project yet
[18:26] You: not at all Sabine, in fact its very nice, and its not the reason why i put the comic display over here =)
[18:26] You: it was just to make a little kiosk, thats all
[18:26] Sabine Stonebender: ah kk, its s full intensity light prim with no falloff, wanted to be sure
[18:26] Vint Falken: ow, cody something else that might be intersting
[18:26] Vint Falken: won’t leave it up long though
[18:26] Vint Falken: as it’s quite prim intensive
[18:26] You: sure sweetie
[18:27] wearable invisible fractal lighting system V 9.982 2: status is:
[18:27] wearable invisible fractal lighting system V 9.982 2: 20
[18:27] You: hello Ram055
[18:27] Ram055 Starostin: hi
[18:27] Vint Falken: hmm that was not what i was searching for
[18:27] You: like my huge monolith?
[18:28] You: she didnt lol
[18:28] You: hello Mosaic =)
[18:28] Sabine Stonebender mya mya’s! =^_^+
[18:28] Mosiac Seiling: Hi
[18:28] You: welcome to my booth at SL4B =)
[18:28] Vint Falken: f*ck my inventory is a mess
[18:28] Mosiac Seiling: ty!
[18:28] You: lol Vint
[18:28] Sabine Stonebender: i think im going to do a bit of lag area flight testing on my newest toy
[18:28] Mosiac Seiling: so what do i do now?
[18:29] You: hope you enjoy the stuff going around Mosaic =)
[18:29] Sabine Stonebender: ill see ya’ll later mew
[18:29] Mosiac Seiling: apart from fall down in admiration lol
[18:29] Vivienne Graves: ‘bye, Sabine
[18:29] You: lol well you could just read the comic there, or admire the huge monolith with tons of my artwork on it, but im also giving a speech about scripting and artwork in SL =)
[18:30] Sabine Stonebender: start
[18:30] Vint Falken: damned
[18:30] Vint Falken: it’s gone i think cody
[18:30] You: mmm no thanks for me Wayne, thanks for offering tho
[18:30] You: awww another invent lost! damn asset server
[18:30] Mosiac Seiling: oo OK… not sure I’m staying on too much longer, but is there anywhere else I can see your work?
[18:30] You: of course Mosaic
[18:30] You: click on the giant monolith
[18:30] Vint Falken: yeahit was a nice beta
[18:31] Vint Falken: version of smth i did not fully grasp even
[18:31] You: it will give you landmark and notecard of my Lounge / Gallery
[18:31] You: also, you can view all my work on Flickr
[18:31] You: Check da Websites!
[18:31] You: Blog : http://www.codebastardredgrave.com
[18:31] You: Live: http://my.bloghud.com/codebastardredgrave/
[18:31] You: Gallery: http://flickr.com/photos/cbredgrave/
[18:31] Mosiac Seiling: ok…flickr was what brought me into SL
[18:32] You: oh really Mosaic?? kewl! be sure to add me to your contacts then =)
[18:32] Mosiac Seiling: I came across Coillin Savon’s work
[18:32] You: really Mosaic?
[18:32] You: well i was one of his model lately Mosaic =)
[18:33] Vint Falken: mosaic, indeed she was, and the results weres stunning!
[18:33] Vint Falken: were = wers
[18:33] Vint Falken: :d
[18:33] Mosiac Seiling: yes….. his work is fantastic
[18:33] Mosiac Seiling: and then that led me on to others
[18:33] You: yes, i believe so too Vint =) i never looked that good!
[18:33] Mosiac Seiling: hehe his nudies of you were rather good!
[18:34] You: did you see the shots of me on Collin’s Flickr, Mosaic? its worth the look i think
[18:34] You: yeah =))
[18:34] Mosiac Seiling: oh yes, stared at my screen lol
[18:35] Vint Falken: euhm
[18:36] Vint Falken: wait a sec
[18:36] You: yep
[18:36] Vint Falken yells: flickerviewer!
[18:36] Vint Falken: :d
[18:36] Vint Falken: -e
[18:36] You: i want the Flickrview Vint!!!
[18:36] Vint Falken: (does it notice i wasn’t completely following)
[18:36] Vint Falken: have you checked it out already
[18:36] Vint Falken: ?
[18:36] Mosiac Seiling: oops rl calls…. night all
[18:36] Vivienne Graves: well
[18:36] You: no i didnt see it in action Vint!
[18:37] Vint Falken waves bye at mosaic
[18:37] Vint Falken: it’s at my plot
[18:37] You: okay Mosaic, very nice to have met you =)
[18:37] Vint Falken: *hint*
[18:40] Vint Falken: likes the monolithg, btw
[18:40] Vint Falken: althoug i can’t see it all, to laggy to move camera a ot
[18:41] You: hehehe i know Vint it was built to look impressive
[18:41] You: im actually very proud of my scripting on that huge thing
[18:41] You: im thinking i could sell this for advertizement or art display purposes…
[18:42] You: yeah Vint, the base script for the Monolith is only 30 lines, very tight coding
[18:42] Sabine Stonebender: yay!
[18:42] Vint Falken: you do know i’m worth sh¨*t as it comes to LSL, right?
[18:42] You: and Vint each display prim on the monolith have a little script in them with only 5 lines of code
[18:42] Sabine Stonebender: survived every sim border
[18:42] Vint Falken: geeh, it doesn’t have divs
[18:43] Sabine Stonebender: Wheeee! ^.^
[18:43] Sabine Stonebender: Wheeee! ^.^
[18:43] Vint Falken: i have mastered rotation though
[18:43] Vint Falken: so i must believe you on our word
[18:43] You: i know Vint but it was just to brag, im just so proud i could code something as tight as this
[18:43] Vint Falken: that this is hawt stuff :d
[18:43] You: i mean, i optimized EVERY line i could
[18:44] You: sometimes, the whole event is a one liner!
[18:44] Sabine Stonebender: does removing whitespace make any difference?
[18:44] You: i compacted sometimes like 8-10 lines of code, into one single line
[18:44] Vint Falken: hmmm and that’s not just moving them up?
[18:44] You: no Sabine, this just affects the line count, but in the 30 lines, theres still CR left XD
[18:44] You: no its variable concatenation
[18:45] Vint Falken: concatenation = ?
[18:45] You: i avoid declaring variables for nothing, and if possible, stack all of it into the same function call
[18:45] You: lets say, simple example
[18:45] You: string a = “Vint”;
[18:45] You: string b = “Falken”;
[18:46] You: llSay(a + b);
[18:46] Vint Falken: ok
[18:46] Vint Falken: then you might as well say a
[18:46] Vint Falken: and make a vint falken
[18:46] Vint Falken: right? :d
[18:46] You: well instead of doing that shit, if i wont reuse the variables alyways, i will simply avoid declaring them
[18:46] You: llSay(”Vint” + “Falken”);
[18:46] Vint Falken: aha ok
[18:46] Sabine Stonebender: ooo
[18:46] You: ok i know its a dumb example but very often i use several functions to gather data
[18:47] Sabine Stonebender: not dumb
[18:47] Vint Falken: it had my name in it, it was an ok example
[18:47] Vint Falken: (sorry, you know what time it is for me :d)
[18:47] You: then it takes me like 5 lines to declare every bits i need, and then i use the variables
[18:48] You: so i avoid this, i do the data collection in the same line as the function calls, therefore saving many wasted bytes
[18:48] Sabine Stonebender: whoa something in this sim is freeky
[18:49] You: yeah
[18:49] Sabine Stonebender: my virtual memory is chattering like mad
[18:49] You: ok real live example to freak you out
[18:49] Vint Falken: hmmm
[18:49] Vint Falken: ok
[18:49] Vivienne Graves: and your tail isn’t attached on my screen
[18:49] Vint Falken: after freaking out
[18:49] You: Sabine, this client is leaking, will be fixed on monday
[18:49] Vint Falken: i’m going to bed :d
[18:49] You: string randomElement = llList2String(myList,(integer)(llFrand(1.0) * llGetListLength(myList)) - 1);
[18:49] Vivienne Graves: it’s floating behind you
[18:49] Vint Falken: i’m lost on llFrand
[18:49] Vint Falken: :d
[18:50] Vivienne Graves: Or mybe not
[18:50] Vivienne Graves: Alpha texture weirdness maybe
[18:50] Sabine Stonebender: whew lists one thing ive not leared
[18:50] You: instead of doing like, fetching the value of llRand in a variable, fetching the contents of llGetListLength in another variable, etc…etc…etc…
[18:50] Sabine Stonebender: learned
[18:50] Sabine Stonebender: yah my tail is alpha
[18:51] You: i just dont use the variables if not necessary, and do the calls directly inline, therefore concatenating it
[18:51] You: it just saves lots of variable space
[18:51] Vint Falken: hmm ok
[18:51] You: we must never forget we have… 16KB of bytecode avaliable
[18:51] Sabine Stonebender: grins you give coding lessons?;)
[18:51] Vint Falken: i get it although i still do not know what the world concatenating means :d
[18:51] You: basically it means compressing by optimizing it
[18:52] You: 16kb.. think of it.. a script is as poweful as a TRS-80 ^^
[18:52] Sabine Stonebender: whoa i remember those
[18:52] Vint Falken: ok
[18:52] Vint Falken: i feel nubile now
[18:52] Vint Falken: and think it’s time to go to sleep
[18:52] Vivienne Graves: the good old Trash-80
[18:52] Vint Falken: enjoy talking antiques
[18:52] You: so the more space you save, the best it is, and furthermore, the less variable you declare, the less CPU it will use… etc…etc…etc…
[18:53] Vint Falken meta-hugs cody
[18:53] Vint Falken: and waves bye to the others
[18:53] Vivienne Graves: g’night, Vint
[18:53] Sabine Stonebender: bye vint:)
[18:53] You: yeah Viv! my favourite machine of all times ^^
[18:53] Vivienne Graves: sleep well
[18:53] You: awww youre going Vinty?
[18:53] You: awwww.
[18:53] You: didnt had time to say bye bye
[18:53] You: oh well
[18:54] You: ok im finished with the scripting course lol
[18:54] Sabine Stonebender: Wheeee! ^.^
[18:54] You: hehehe
[18:54] You: oh btw
[18:54] You: thanks a lot Sabine
[18:54] You: one of the nice tricks i use in the Monolith, you actually showed me
[18:55] Sabine Stonebender: oh?
[18:55] You: its the UUID assets trick…
[18:55] Sabine Stonebender: ah^^
[18:55] Sabine Stonebender: saves from having a boggy inventory in the objects ya
[18:56] You: yeah i know, its basic, but i didnt know about it at all before you made me realize this =)
[18:56] You: yeah you bet!
[18:56] Sabine Stonebender: i use it ALOT
[18:56] You: and a lot less cloggy and much more easy to update too…
[18:56] Sabine Stonebender: yep:)
[18:56] Vivienne Graves: I just learnt how to do that the other day, myself
[18:56] You: this Monolith is actually my first experience with both Lists, and Linked messages =))
[18:56] Sabine Stonebender: its been a life saver for particle texturing
[18:57] Sabine Stonebender: loads MUCH faster
[18:57] You: totally, i can see why Sabine, and you do use lots of textures `;)
[18:57] Sabine Stonebender: grins
[18:57] You: exactly what i noticed immediately Sabine
[18:57] Sabine Stonebender: just you wait:) gonna get better
[18:57] You: this Monolith calls 50 different 1024 textures!
[18:57] Sabine Stonebender: niiice
[18:57] Sabine Stonebender: and not much lag
[18:57] You: with very minimal lag, i tested, this thing does 0.2 latency
[18:58] You: its ridicoulous
[18:58] Sabine Stonebender: Wheeee! ^.^
[18:58] You: and since i use Link messages, its even more drastic
[18:58] Sabine Stonebender: yah link messages are prolly the least laggy type of messages
[18:58] You: yep, they definitely are, and also the quickest to reach their target
[18:58] Vivienne Graves: oh, that’s nice…not much lag at all trhen
[18:59] You: indeed Viv
[18:59] You: i use a timer event to dish a random texture UUID from the list
[18:59] Sabine Stonebender: prolly stems from the lack of chat channel listens
[18:59] You: then it Link messages the UUID to one of the reciever prim
[18:59] You: the reciever prim then displays the texture from the UUID, on a random face =)
[19:00] Sabine Stonebender: kewl, more complex than i could do
[19:00] You: lol nahhhh
[19:00] You: you could do that easy, i would show you the script, its dead simple
[19:00] You: i just had a nice idea =)
[19:01] Sabine Stonebender rang Sabine Stonebender’s Bell!
[19:01] You: the most improvement i could do to it, is to actually put a notecard with all the UUIDs in it, instead of an inline UUID list directly in the script
[19:01] Sabine Stonebender: isnt parsing notecards cpu intensive?
[19:02] You: but i wanted it low lag, so for this purpose here, i skipped the Notecard reading, which require Dataserver event
[19:02] You: yep, exactely what i wanted to say =)
[19:02] Sabine Stonebender: Wheeee! ^.^
(ndlr: i think actually if you load that notecard only once, and store it in a list, it wont be laggy)
[19:02] You: lol
[19:02] You: youre too sweet Sabine =) im so glad i met you =) u never fail to entertain me very much XD
[19:03] Sabine Stonebender: heheheh i fidget alot:3
[19:03] Sabine Stonebender squeeks!
[19:03] You: hahaha i dont think i ever met anyone as colorful and as imaginative as you
[19:03] Sabine Stonebender: awwwww
[19:03] You: its true, and take that as a compliment
[19:03] Sabine Stonebender: Myah Nya nyaa^^
[19:04] You: youre a rainbow of creativity, thats guaranteed XD
[19:04] Sabine Stonebender: cyberspace has too many things not to go at it:)
[19:04] You: ok well i guess this Meet the Codie is finished now LOL
[19:04] You: i pretty much agree Sab =)
(usual bye bye)
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