Fight the lag!

My Second Life, Scripting / Building, My Friends — CodeBastard Redgrave on May 30, 2007 at 5:40 am

I read somewhere that lag is like rain, you must accept it as an inherent reality in Second Life. But lag, if unavoidable, can be greatly reduced. Most of the case I examined could be brought down to 3 types of lagging, and 90% of those problems were on the client side. To resume there is 3 types of lagging:

  • Client lag (you are lagging)
  • Netlag (the network between you and SL servers is too slow or congestionned)
  • Simlag (your sim is full of campers, ugly malls and laggy scripts)

Most of the severe cases are netlag and client lag, so I will tackle them first.

Client lag

  • RAM: It’s all about the RAM baby! You have 512 megs? It’s not enough. Second Life often memory leaks and I have seen it eat over 1,5Gigs of RAM! I ugraded to 768 and it was already much better than 512, but far from ideal. Codie recommends 2 Gigs. Why is it so important? At the second you reach your maximum physical memory, SL will start writing to the swap or virtual memory. Virtual RAM is hundreds of times slower than any physical RAM. As soon as it hits the spot, prepare for massive uber-lag. Symptoms are the machine starting to write long bursts of data to the hard disk, everything slowing down to an almost halt, and occasional crashes. This is the #1 cause for heavy lag among SL users.
  • Defrag it: Yes fragmented hard disk will cause some lag for every applications. So do it often. Also be wise and separate your data from your OS with partitions. This will ensure less severe fragmentation.
  • Disk space left: Go below 10% of your total first partition space and watch your machine crawl. Example if you have a 40 Gigs harddrive and there’s 2 Gigs left, good luck. The lower you go, the slower it will crawl.
  • Shitty Videocard: Yes SL works with ATI and some Intel video chipsets. But the performance is less than glamorous. If you plan to buy a machine to play SL, go Nvidia and avoid a lot of troubles.
  • There are other possible causes for client-side lag, I will add up more when I think about it

Netlag

The second most frequent cause for massive lag is network congestion. It affects a lot of Euro SL players, especially those in countries with bad network repartition. But mainly, ignorance of the users about their actual network speed and bandwidth sharing is the leading cause for frustration. Here is a troubleshooting checklist:

  1. Shutdown all heavyweight network suckerage applications, mainly P2P apps like Bittorrent.
  2. Open a web browser and go on http://speakeasy.net
  3. Choose San Francisco, the location of Linden Labs datacenters
  4. Wait for the test results
  5. You will get a download speed in kilobits-per-second (kbps)
  6. If this speed is below 1000kbps (1mbps) your connection can be classified as SLOW and requires special settings
  7. If this speed is above, make sure that SL is configured to use maximum avaliable bandwidth

Once your maximum speed is determined, you need to check if SL is adapted for that speed. Go to Preferences > Network and check for the Maximum Bandwitdh slider. If your connection is SLOW (ex. 500kbps) you need to ajust the slider LOWER than the mentioned speed. If the connection is faster than 1000kbps, make sure it’s cranked to the max. This way you will insure that the avaliable bandwidth doesnt affect your SL client and create bottlenecks. If your speed settings are higher than your actual speed, this will cause massive lag, because the SL client will request more objects to the servers than it is able to handle.

Simlag

Simlag is dreadful because apart good neighborhood and civic sense, nothing can prevent it. It is caused mainly by overcrowded areas (clubs, campers, or just too much people), laggy scripts (too many listen events, badly written loops, abuse of particle effects, etc…), and other sim packing activities. You will remark the effect in crowded places, casinos, clubs, shopping malls and so on.

The problem is less of one when it’s happening on private sims since it doesn’t affect the average resident. It becomes more of a problem when casinos, high traffic clubs and malls appears on Mainland parcels, since other residents also pays for the right to enjoy their places, and when single small parcel owners for casinos for example, sucks massive resources on the sim but are still in fact small residents. When this is the case one resident can impact on all the simulator and cause massive lag to the other residents.

Since SL simulators are nothing but Apache web servers, the principle is the same of virtual shared hosting. If one customer on your machine runs scripts 24/24 and have 40 people on their website permanently, chances are this will greatly affect your other customers. Personally in my day to day business, I isolate those customers and offer them a dedicated server. Linden Labs does little to control this aspect, let’s say I understand them because it can be a headache to do so, but IMOHO any Mainland resident that sucks so much ressources on a sim to render this sim unusable should pay for it’s own sim, unless of course the resident owns a vast majority of the sim.

Anyways, Mygdala and her friends are on a fight against lag with the Lag Annihilation Group, you can find information and nice posters on her blog.

LAG - Lag Annihilation Group

New SL Flickr Groups for SL Gatherings: Flickrites and Bloggers

Uncategorized — CodeBastard Redgrave on May 22, 2007 at 1:19 pm

I created 2 new groups to help organize meetings in games for Flickrites and Bloggers. Here they are. If you are SL Flickrites or Bloggers you better register or I will Ownage you.

http://www.flickr.com/groups/sl_blog_gatherings/

http://www.flickr.com/groups/sl_flickr_gatherings/

Enjoy!

Happy 25K Flickr Views to me!

My Second Life, Photoshoots, Flickr — CodeBastard Redgrave on May 22, 2007 at 1:10 pm

Yep, 25K. Really proud I could reach that in so little time. I wont bother you guys until I do 50K now. Thanks to all for being such faithful visitors. I owe it all to you.

I love downtime days: maintenance fun exploding the Flickr

Uncategorized — CodeBastard Redgrave on May 17, 2007 at 1:02 am

If theres a cool thing about SecondLife being down, is that the SL addicts get their fix on Flickr. So I posted 3 funny maintenance day pictures and there getting a hell lot of views. My GF Nadine did so too with very convincing results, the hits are pouring like water:

Melodious and Codie stuck in a downed sim

Codie waits patiently until apt-get upgrade

Maintenance Day 05.06.07

Nadine also posted this instant success:

http://www.flickr.com/photos/42737673@N00/500898234/Akira also posted this big bomb:

Woooot! Let’s kick the Flickr you SL heads!

Shooting Mashout

My Second Life, Photoshoots, Flickr, My Friends — CodeBastard Redgrave on May 15, 2007 at 3:11 pm

Quick post to mention Mairead has posted a “before posttreatment” picture from the Mairead Fitzgerald Bathory picture set.

http://www.flickr.com/photos/beads/495859963/#comment72157600216951094

Also Melanie Kidd posted a blog about our shoot together. How shweet she is.

Finally Met CodeBastard Redgrave Aka Codie

I also want to mention I will put a little halt of shooting for friends, just until I finish shooting the dozens of sets necessary to complete the comic book project. Normal activities will resume very soon for regular photoshoots. I may post other little goodies from time to time, you know Codie, I can’t stop shooting. Speaking of that I have a harddrive full of Vint’s lascive dancing and I expect I will capture many new crunchy bits to post in the times to come. But I really want that Comic book project to be achieved in a timely fashion. I want to mention that the scenario is already done, apart minor storylines to arrange. I’m preparing the setting plan, which will be laborious to plan because of the timezones and different playtimes of the actors. I am planning it in a way I can easily roll the needed shoots from week to week in a proper order and priority to insure production will be swift and organized, but also mobile and flexible. All the props, locations, characters are being determined at the moment. Hopefully this way, all will be preshot in the first week or two, and I will be able to produce the reamining episodes real faster.

PHOTOSHOOT: Mairead #2 - Mairead Fitzgerald Bathory

My Second Life, Photoshoots, Flickr, My Friends — CodeBastard Redgrave on May 13, 2007 at 3:24 pm

Mairead Fitzgerald turns homicidal, and inspired by Elizabeth Bathory, assassinate Codie and bathe in her blood to gain eternal youth.

1/13 - Mairead Fitzgerald Bathory

Click here for the 13 picture Flickr set.

This set is dedicated to anyone who would have the very silly idea that my very dear friend Mairead Fitzgerald is just a sugary, sweet and docile woman you can walk all over. Mairead, like most strongly willed people, is not somebody to mess with. Like everyone, Mairead has her own obscure side, and if you abuse of her, you may even get extra change for your money.

The bottomline: never underestimate anyone, never abuse someone you dont really know, and especially never think you really know somebody until you really do.

http://en.wikipedia.org/wiki/Elizabeth_Bathory

This picture set contains 13 retouched pictures.

TECHNICALS
—————————————-

Shooting took place there:
http://slurl.com/secondlife/Akamaru/102/73/409/

Photography / SLCam:
CodeBastard “Codie” Redgrave

All original shots (176) are Hires captures from SecondLife(tm) standard Client. All captures are 3200 x 2880 resolution and were taken in windowed mode on a 1600 x 1200 resolution ViewSonic CRT Monitor. All finals posted on Flickr are JPEG format with minimum compression and are in a 1600 x 1140 resolution.

Models:
The Assassin: Mairead “Mai” Fitzgerald
The Victim: CodeBastard “Codie” Redgrave

Post-production / Photoshop:
CodeBastard “Codie” Redgrave

These 13 shots were all treated with different processes to obtain 13 completely different effects. All were made with layer effects on multiple layers with alpha and added Diffuse Glow. All pictures were corrected with Liquify. No other filters then Box Blur, Liquify and Diffuse Glow were used for this postprod work.

Special FX:
http://slurl.com/secondlife/the%20junkyard/184/164/73/

The blood is a blood body clothing by BloodyHell @ Wastelands. Since those bloody clothing contains no bloody face effects, the face blood has been added manually over all the bodies with a special brush. Avatar vertex lines caused by animations have been blurred and smudged manually. Some pictures may have been treated with other techniques.

Flickr:

Codie:
http://www.flickr.com/photos/cbredgrave/

Mairead:
http://www.flickr.com/photos/beads/

All work Copyright CodeBastard Redgrave - 13 May 2007
All SecondLife trademarks belongs to Linden Labs inc. Flickr trademark of Yahoo inc. Photoshop trademark of Adobe Systems inc. No infringement intended.

Arahan Claveau’s installation Super Fun Happy Club will close

My Second Life, Photoshoots, Flickr, My Friends — CodeBastard Redgrave on May 10, 2007 at 11:54 pm

I was very shocked and saddened to learn that what I think to be one of the most important artistic and cultural installation ever made in SecondLife will be closing its doors. Super Fun Happy Club, or SFHC for short, was a very poignant and touching installation by our very dear Arahan Claveau, both hilarious and very dramatic, that treated with very difficult topics in a very human way.

Snapshot_188

Here is the message Arahan sent to all SFHC members:

Dear members & friends,
I decided I want to close super fun happy club soon. There are a few reasons but mainly it’s because I simply can’t handle the pressure anymore. The last 6 months have been very rewarding in many ways but also the stress has taken its toll. I plan to have an end party for members soon and I’ll keep the group active for my future project, whatever that may be.
Thanks to everyone for your continued support.
-Arahan-

What shocked me is not that Arahan decided to close it. Installations are installations, they come and go. It’s the underlying reason why he closed it. Arahan has been harassed, harshly critiqued, and overall pressured into closing its installation, IMOHO. This proves where freedom of expression remains, and the answer is neither in RL or in SL. As I already said many times, Arahan is certainly the most human, caring and sensitive person I know, and not taking that into account shows how narrow minded and bigoted his critiques are.
Go and visit this unique installation while it’s still time. Also, please, send massive amounts of encouraging messages to Arahan. Arahan fights for freedom, it’s time to show some support for those who have the guts to fight for us when we are too scared to do so.

Be warned. This installation is controversial, shocking for many, charged emotionally and WILL disturb you. I agree with Arahan when he says that art is meant to disturb. Questioning conventions always makes human intelligence and sensitivity evolve.

Now get your ass in there.

The SFHC installation:
http://slurl.com/secondlife/Keundott/240/143/602

Flickr galleries about SFHC:

http://www.flickr.com/photos/arahanclaveau/sets/72157600047372777/

http://www.flickr.com/photos/cbredgrave/sets/72157600046298875/

To my great friend Marquez Tone: HAPPY BIRTHDAY!

Uncategorized — CodeBastard Redgrave on May 9, 2007 at 10:44 am

To my favourite DJ guy, to my favourite mad skilled photoshopper, to my favourite german guy: HAPPY BIRTHDAY MARQUEZ!

*pops up the champagne!*

A happy whatever your age now is to you my dear dear friend! I hope you have a fantastic year filled of interesting projects, interesting chicks, interesting photoshoots, interesting DJ sessions… what the hell am I saying!!? EVERYTHING you do is interesting! So no worries!

My deepest ♥♥♥,

Your favourite model and North-American manager, Codie

20 000 Views on Flickr!

My Second Life, Photoshoots, Flickr, My Friends — CodeBastard Redgrave on May 8, 2007 at 9:26 pm

Woot! I woke up this morning to reload the page to 20 000 Views exactly! Thanks to Melanie, it’s overnight success =)

Thanks to all the viewers for your continued support =) Next objective 25K, then 50K why not! ^^

I ♥♥♥ you all

Codie

New shoots: Melanie Kidd and Codie plus self shooting at red dawn

My Second Life, Photoshoots, Flickr, My Friends — CodeBastard Redgrave on May 8, 2007 at 1:58 pm

The adorable Melanie Kidd has accepted to go on a shooting rampage with me and I’m quite glad of what came out of it. How coudn’t I! Have you ever seen a face so adorable? I’m joking to her that it’s like shooting monkeys in a barrel. I could not miss a shot unless I shot the floor. Enough jokes, this shoot is seriously nice and I think you will enjoy it.

Melanie KiddMelanie Kidd and Codie
Here is the full Melanie Kidd set:
http://www.flickr.com/photos/cbredgrave/sets/72157600190360788/

Also I had this little shoot in my skybox spontaneously, and it kinda got out okay I guess.

Snapshot_015

Here is the full set:

http://www.flickr.com/photos/cbredgrave/sets/72157600190299193/

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All content on this page is written and managed by CodeBastard Redgrave, citizen of SecondLife. This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 2.5 License. | CodeBastardRedgrave.Com